The game

Seven centuries of Prague in your hands

Friday, 13 October 1307. The Templars hide a treasure that has never been found – and your team has two hours to follow eleven guardians to it.

The story

Friday, 13 October 1307

Across Europe, the Knights Templar are hunted down. The most powerful and mysterious order of the Middle Ages is falling – but the Templars carry one final secret: a treasure that was never found.

The treasure stayed in the same place – but the world changed around it. No single person ever knew the whole route. Yet there were guardians who each saw a part of it.

Your team awakens in their lives, one by one, in the very places where they lived. Every hidden connection you uncover breaks one Templar seal. Break all eleven – and the chest opens.

The Templars ride into their last night.

1307The French Templar
1359The Monk
1410The Princess
1420The Knight
1600The Alchemist
1605The Baker
1621The Headsman
1787The Stagehand
1896The Musician
1911The Clerk
1942The Doctor
Your mission

Break the eleven seals

Every guardian holds one piece of the route. Listen to their stories, look closely at the city around you and connect what others missed. Only a team that works together will reach the chest before the others.

How it works

Seven centuries of history in your hands

  1. 1

    Take the oath

    Each team receives a ready-to-play tablet, names its brotherhood and swears the Templar oath. The clock starts.

  2. 2

    Follow the map

    An illustrated map of old Prague shows eleven red wax seals. The team chooses its own route – the shortest way wins time.

  3. 3

    Awaken in the past

    Each location opens an interactive POV scene: you see through the eyes of a person who lived right there, and a famous figure of the time – Mozart, Kafka, Jan Hus, Charles IV… – explains the era and its history.

  4. 4

    Break the seal

    Every puzzle is made for that exact place – a statue, a plaque, a building. The answer hides in what you see around you; solve it and the seal cracks.

  5. 5

    Race the clock

    Wrong answers cost minutes, a team that is stuck can buy a hint for a few minutes, and every photo challenge takes time off.

  6. 6

    Open the chest

    When the last seal breaks, a golden line joins the seals on the map, the chest opens and the final film reveals the secret.

Begin the hunt – with your logo
The intro film
Take the oath – with your logo
Choose your route
A film at every place
Every question – your logo
What you will learn about Prague

Eleven places. Eleven lives. Seven centuries.

No guide reciting dates, no guidebook facts. At each of the eleven places your team sees through the eyes of a person who lived right there, in an interactive POV scene: a famous figure of the time explains the era and its history in their own words – and sets a task made for that very spot. Standing on the same cobblestones, your colleagues will feel as if they had travelled in time: to the night the Templars fell in 1307, to the première of Mozart’s Don Giovanni in 1787, to Kafka’s office in 1911.

Illustrated map of Prague’s Old Town with eleven red wax seals and blue photo challenge icons
Red seals – story locationsBlue seals – photo challenges

A journey through time, not a lecture

  • Every scene is set in one exact year – you don’t hear about 1621, you stand in it
  • History told by those who lived it: a headsman, a baker, a monk, a clerk, a princess
  • The answers hide in the real place: a plaque, a statue, a carving – so people really look
  • Real Prague stories from 1307 to 1942 that your team will not find in any guidebook
  1. 1
    Old Town SquareThe Headsman · 1621

    Prague’s most famous executioner, Jan Mydlář, and the square’s darkest day.

  2. 2
    Celetná StreetThe French Templar · 1307

    The last night of the Knights Templar – and the House of the Black Madonna.

  3. 3
    RudolfinumThe Musician · 1896

    Antonín Dvořák in front of the Rudolfinum: “Composing music is like solving puzzles.”

  4. 4
    Old-New SynagogueThe Baker · 1605

    The Jewish Town, Rabbi Loew and the legend of the Golem.

  5. 5
    ClementinumThe Alchemist · 1600

    The Prague of Emperor Rudolf II – merchants, alchemists and strange substances.

  6. 6
    Bethlehem SquareThe Princess · 1410

    Jan Hus preaching in Bethlehem Chapel – and the princess who secretly came to listen.

  7. 7
    Municipal HouseThe Doctor · 1942

    Prague under occupation and the secret mission of the paratroopers Gabčík and Kubiš.

  8. 8
    Astronomical ClockThe Knight · 1420

    The clockmaker’s riddle beneath the most famous clock in Prague.

  9. 9
    Estates TheatreThe Stagehand · 1787

    Mozart on the night of Don Giovanni, seen from behind the stage.

  10. 10
    Charles BridgeThe Monk · 1359

    Charles IV, who founded Prague’s university in 1348, and its four original faculties.

  11. 11
    Haštalská StreetThe Clerk · 1911

    Franz Kafka – a clerk by day, the author of strange worlds by night.

  12. ✠
    The Templar chestWhere the lines cross…

    The final film reveals the secret the Templars kept for seven centuries.

The whole trail winds through the historic heart of Prague – on foot, through places every visitor passes, yet few truly see.

Your guides through Prague

Prague told by those who lived it

The game leads you through the most remarkable places of Prague – and at each one a fascinating character steps out of history to guide you. They tell gripping stories, show Prague in a way you will not find in any guidebook – and hand your team a task made for the very place you are standing in.

Stills from the game’s original films – every location has its own scene.

Puzzles & artefacts

More than questions – a hunt you can touch

Every seal hides a different kind of puzzle. Teams turn, drag, open and decode interactive Templar artefacts – each one tied to the real place they are standing in.

Mozart’s cryptex

Mozart’s Cryptex

A 1600 delivery manifestThe alchemist’s scales with brass weights

The Alchemist’s Scales

Kafka’s book

Kafka’s Book

The zodiac wheel

The Zodiac Wheel

The headsman’s token

The Headsman’s Token

Dvořák’s colour score

Dvořák’s Score

The Charles IV board of the four elements

The Charles IV Board

And more…

Rivalry between teams

Not just against the clock – against each other

Teams playing the same game stay connected through their tablets from the first minute to the last. Your Game Master can switch each of these on or off.

Templar curses

Completed photo challenges are the currency. Spend them on curses for a rival: mist over their map, the Inquisitor’s two extra minutes, sealed lips that block their answers for a minute…

Shields & mirrors

Defend your brotherhood: a shield stops a curse, a mirror sends it straight back to whoever cast it.

Messages between teams

Send a short message – or a cheeky taunt – to any rival team, right from the tablet.

Rivals on the map

For the first 30 minutes every team sees where the others are. Then the rivals vanish from the map – and the race goes on.

Ready to break the seals?

Book The Templar Secret for your team – we bring the tablets and run everything.